Website powered by

Tormented Souls 2 - Ancient Catacombs

Hi everyone, my name is Paolo Olivari, Co.Art Director and Lead Environment Artist from the new survival horror game "Tormented Souls 2"
I share with you part of the development and creation process of the environments for the video game released in October 2025.

The Ancient power.
The concept was always to bring to the table the identity of a Lovecraftian world, where the sensation of the occult and the extra-dimensional prevails. All of this was done with the purpose of strengthening the narrative concept of Tormented Souls 2, whose story is based on the discovery of hidden powers, mysticism, and the existence of places beyond the realm of reality.

For this reason, ancient civilizations were taken as a reference for the design of its internal structures. From monumental stone-carved pieces to details that could only have been created through technologies beyond this plane, every element aims to convey a sense of an incomprehensible and ancient origin.